About Me
Hi! I'm Matan Itzhak, a Computer Science student with a passion for game development and programming.
I enjoy learning new technologies, building low-level systems, and exploring real-time graphics.
I’m driven by curiosity and love solving complex problems efficiently and creatively.
Skills
Programming Languages
- C
- C#
- C++
Engines, Frameworks & Libraries
- Unreal Engine 5
- Unity
- SDL3
- Raylib
- ImGui
- OpenGL
Projects
3D Object Viewer
A 3D Object Viewer built in C++ and OpenGL to learn rendering and graphics fundamentals.
Asteroids Remake
A modern twist on the arcade classic, built in C++ with SDL2 and related libraries.
Custom Skinned Decals System
An Unreal Engine plugin built with C++ and Blueprints that applies custom decals to animated characters as high-performance GPU-skinned mesh geometry.
It completely fixes decal stretching on moving or deforming characters, ensuring that visual effects remain perfectly consistent regardless of the character's animation state.

